Add to MySpace Add to Picasa Add to FaceBook Add to Digg Add to Flickr Add to Feed Add to Technorati Add to Delicious Add to Google
Web Shared » Tag Cloud » character
Subscript

Enter your email address:

Delivered by FeedBurner



Control panel
Friends
Popular news
Tags
Popular searches
Archive
Character Animation in 3D
Character Animation in 3D | CD + EBOOK | 269 MB

Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.
Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!
Added: vipmusic77 7-03-2012, 15:06 Views: 0 Comments: 0
Character Profile Sheet PSD
Character Profile Sheet PSD
PSD | 92.27 MB
Added: way_vs 30-11-2011, 08:38 Views: 0 Comments: 0

2D Character Animation
2D Character Animation
H264 | English | 960x600 | MOV | 29.970 fps 1893 kbps | 222 MB
Genre: eLearning

Description:
All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work. These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.
Topics include:
Added: vipmusic77 6-11-2011, 14:58 Views: 0 Comments: 0
3D Character Design Vol.1
3D Character Design Vol.1
English | Video: h264, yuv420p, 1024x768, 1468 kb/s | Audio: aac, 44100 Hz, s16 | 4.05 GB
Genre: Video training


In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush’s tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.
Added: way_vs 19-10-2011, 11:31 Views: 0 Comments: 0
The Making of Jester - Character Modeling in Maya and ZBrush (ENG)
The Making of Jester - Character Modeling in Maya and ZBrush (ENG)
English | AVC1 1024x768 | AAC 48 Kbps | 4.86 GB
Genre: eLearning

This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques.
Added: USDNo1 18-09-2011, 07:47 Views: 0 Comments: 0
Lynda.com Modeling a Character in 3ds Max - JGTiSO
Lynda.com Modeling a Character in 3ds Max - JGTiSO
Genre: eLearning | 775 MB

Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.
Added: USDNo1 7-09-2011, 18:14 Views: 0 Comments: 0
Character Modeling for Production (ENG)
Character Modeling for Production (ENG)
Modeling Techniques with Cajun Hylton
English | AVC1 1280x800 | MP3 128 Kbps | 2.49 GB
Genre: eLearning

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush.
Added: USDNo1 7-09-2011, 17:50 Views: 0 Comments: 0
The Social Animal:  The Hidden Sources of Love, Character, and Achievement [Audiobook]
The Social Animal: The Hidden Sources of Love, Character, and Achievement [Audiobook]
Publisher: Random House Audio | ISBN: 0307739007 | 2011 | MP3 256kbps | 1.74GB

With unequaled insight and brio, David Brooks, the New York Times columnist and bestselling author of Bobos in Paradise, has long explored and explained the way we live. Now, with the intellectual curiosity and emotional wisdom that make his columns among the most read in the nation, Brooks turns to the building blocks of human flourishing in a multilayered, profoundly illuminating work grounded in everyday life.
Added: tungictu 31-08-2011, 01:49 Views: 0 Comments: 0
The Social Animal: The Hidden Sources of Love, Character, and Achievement (Audio)
The Social Animal: The Hidden Sources of Love, Character, and Achievement (Audio)
Publisher: Ra..nd..om Hou..se Au..dio; Unabridged edition 2011 | 16 hours and 14 mins | ISBN: 0307739007 | MP3 | 1 710 MB

David Brooks has written an absolutely fascinating book about how we form our emotions and character. Standing at the intersection of brain science and sociology, and writing with the wry wit of a James Thurber, he explores the unconscious mind and how it shapes the way we eat, love, live, vacation, and relate to other people.
Added: USDNo1 13-08-2011, 02:47 Views: 0 Comments: 0
Total Training - Character Animation Fundamentals DVD - iRONiSO
Total Training - Character Animation Fundamentals DVD - iRONiSO
English | .mov 336 kbps | 960 x 540 10fps | aac-41khz 1ch 48kbps | 338 MB
Genre: eLearning

Description:
In this training, youll learn the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, this series gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. It explores the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.
Added: USDNo1 27-07-2011, 06:40 Views: 0 Comments: 0
Gnomon Workshop - Character Modeling in Maya and ZBrush The Making of Jester, Volume One
Gnomon Workshop - Character Modeling in Maya and ZBrush The Making of Jester, Volume One | .flv | 1.03Gb

This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques. Volume One covers the character modeling process using Maya and ZBrush, as well as some lighting, composition and texture exploration. Alex begins by creating an organized base mesh in Maya that accurately follows the 2D design. Using UVlayout, he flattens the UVs of the multiple basemesh components. Jester is then imported into ZBrush for sculpting and detailing. We give some thought as to the resolution for each subtool that should be sent to Maya and export them with normal maps generated in Zmapper. Once in Maya, the shader networks are blocked-out so that Jester renders in Maya with the same level of detail that he had in ZBrush. The final step prior to texturing is to then create a Photoshop¬ color study that will guide our further progress on the character.
Added: tungictu 27-07-2011, 06:00 Views: 0 Comments: 0
Richard Feynman – The Character of Physical Law, part 4: Symmetry in Physical Law (2009)
Richard Feynman – The Character of Physical Law, part 4: Symmetry in Physical Law (2009)
DVD-Rip | AVI | English | 57mn | 544x416 25fps | XviD - 1484 kbps | MP3 - 160 kbps | 680 MB
Genre: eLearning


Added: tungictu 27-07-2011, 00:04 Views: 0 Comments: 0
Character Texturing for Production Texturing Techniques with Ben Neall (2008/ENG)
Character Texturing for Production Texturing Techniques with Ben Neall (2008/ENG)
Language: English | 1024 x 745 | .MOV | Mp3 - 128Kbps | 2 GB
Genre: eLearning

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup.
Added: USDNo1 13-07-2011, 13:03 Views: 0 Comments: 0
Trinty Animation advance character modeling in 3d max (ENG)
Trinty Animation advance character modeling in 3d max (ENG)
DVDRip | AVI, DivX 5, 672x372, 16/9, 1 357 Kbps, 29.970 fps | AC3, 192 Kbps, CBR, 48.0KHz, 2ch | English | 2.2 Gb

3ds max Character Modeling will take you through each step of modeling a character from head to toe. Starting with photographs of a human female model, source photography is prepared for modeling. Then, every step from the first polygon to the final tweak is illustrated and explained. Not only do you learn to build a human in general, but youll build a specific human that matches the person in the photographs.
Added: USDNo1 12-07-2011, 10:15 Views: 0 Comments: 0
Cartoon Character Modeling With 3Dsmax (2011)
Cartoon Character Modeling With 3Dsmax (2011)
Year: 2011 | Author: Eng. Ateya Abdo | Length: 07:00:00 | 1.1 Gb
Video: Windows Media Video 9 900x564 1.601 15.00fps 190kbps; AVC 900x562 1.601 8.00fps 366 Kbps
Audio: Windows Media Audio 44100Hz mono 48kbps; AAC 16.0 KHz mono 32.0 Kbps
Genre: eLearning

This tutorial is a lession about design a guy cartoon character model in 3ds max 2011.
Added: USDNo1 10-07-2011, 15:47 Views: 0 Comments: 0