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3ds Max Modeling for Games E-Books #1

3ds  Max Modeling for Games

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling DVD | English | PDF | HF
Views: 0 author: art_links 16-02-2011, 00:24 Comments (0) Read More

 


3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I E-Books #2

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

Andrew Gahan, "3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I"
Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 98.6 MB


The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
Views: 0 author: art_links 6-07-2011, 08:32 Comments (0) Read More

 


3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle E-Books #3

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle


3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan


Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 101 MB



The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
Views: 0 author: Book-share 5-07-2011, 10:01 Comments (0) Read More

 


3ds Max Modeling for Games, Second Edition: Insiders Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan Publisher: Focal Press E-Books #4

3ds Max Modeling for Games, Second Edition: Insiders Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan Publisher: Focal Press
3ds Max Modeling for Games, Second Edition: Insiders Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 101 MB



Tags: 3ds, max, modeling, games, second, edition, insiders, guide, game, character, vehicle, environment, modeling, volume, i, andrew, gahan, publisher, focal, press
Views: 0 author: tungictu 6-07-2011, 08:55 Comments (0) Read More

 


Lynda.com Modeling a Character in 3ds Max - JGTiSO E-Books #5

Lynda.com Modeling a Character in 3ds Max - JGTiSO
Lynda.com Modeling a Character in 3ds Max - JGTiSO | 775 MB
Genre: eLearning
Views: 0 author: dlsoftsdotnet 10-09-2011, 23:51 Comments (0) Read More

 


Character UV Mapping for Games E-Books #6

Character UV Mapping for Games

Character UV Mapping for Games
eLearning | 3.63 GB


UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.
Views: 0 author: zerocoolvn 11-05-2011, 09:20 Comments (0) Read More

 


Lynda.com Modeling a Character in 3ds Max - JGTiSO E-Books #7

Lynda.com Modeling a Character in 3ds Max - JGTiSO

Lynda.com Modeling a Character in 3ds Max - JGTiSO | 775 MB
Genre: eLearning


Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.
Views: 0 author: art_links 10-09-2011, 21:53 Comments (0) Read More

 


Game Art for Teens (Game Development Series) E-Books #8

Game Art for Teens (Game Development Series)

Les Pardew "Game Art for Teens (Game Development Series)"
Publisher: Course Technology PTR | ISBN: 1592003079 | edition 2004 | PDF | 304 pages | 12.7 mb


If you're a beginner searching for an easy-to-follow guide to creating artwork for games, "Game Art for Teens" is the ideal tool! Assuming no prior knowledge, it contains several step-by-step projects covering character modeling and animation, world and level creation, special effects, and art for 2D games. It focuses on 3D model building, texturing, and animation along with traditional 2D painting and photo manipulation. It also includes software tools for students to use with the projects. It's the ideal follow-up to "Game Programming for Teens"!
Views: 0 author: art_links 2-06-2011, 20:04 Comments (0) Read More

 


Character Design and Modeling for Next-Gen Games E-Books #9

Character Design and Modeling for Next-Gen Games

Character Design and Modeling for Next-Gen Games | +Project Files | 2Gb
Views: 0 author: mrhello121 28-08-2010, 18:26 Comments (0) Read More

 


Environment Modeling for Games E-Books #10

Environment Modeling for Games

Environment Modeling for Games

| .mov | 1.94 Gb

In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya.
Views: 0 author: downloadine 15-07-2011, 17:50 Comments (0) Read More

 


Lynda.com – Game Character Creation in Maya E-Books #11

Lynda.com – Game Character Creation in Maya

Lynda.com – Game Character Creation in Maya | ISO | 6.95 MB
Genre: Video Training


Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.
Views: 0 author: art_links 25-09-2011, 21:26 Comments (0) Read More

 


EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games E-Books #12

EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games

EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
English | 1280x720 | H264 | 15fps 722kbps | AAC 25kbps 44.1khz | 2.18GB
Views: 0 author: mrhello121 19-07-2010, 17:12 Comments (0) Read More

 


Trinty Animation advance character modeling in 3d max - ISO Movies #13

Trinty Animation advance character modeling in 3d max - ISO
Trinty Animation advance character modeling in 3d max - ISO | 2.43GB
Genre: Video Training
Views: 0 author: simbo_poster 3-08-2010, 07:17 Comments (0) Read More

 


Lynda.com Modeling A Character In 3ds Max E-Books #14

Lynda.com Modeling A Character In 3ds Max

Lynda.com Modeling A Character In 3ds Max
Video: avc1 MPEG4 (H264) .MP4 | 4h 31m | Resolution: 960x540 | Audio: mp4a AAC 44100Hz
Genre: eLearning | Language: English

Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.
Views: 0 author: kissyou 6-09-2011, 19:11 Comments (0) Read More

 


Digital Tutors Creative Development Advanced Character Modeling in ZBrush and Photoshop DVD-iNKiSO E-Books #15

Digital Tutors Creative Development Advanced Character Modeling in ZBrush and Photoshop DVD-iNKiSO
Digital Tutors Creative Development Advanced Character Modeling in ZBrush and Photoshop DVD-iNKiSO
Team: iNKiSO | 2.34 GB
Genre: eLearning

A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop
Views: 0 author: ibrahimk6c 20-10-2011, 14:42 Comments (0) Read More

 


Digital Tutors - Beginners Guide to Modeling in CINEMA 4D E-Books #16

Digital Tutors - Beginners Guide to Modeling in CINEMA 4D

Digital Tutors Beginners Guide to Modeling in CINEMA 4D
English | VP6F 782x646 | MP3 96 kbps | 498 MB
Genre: eLearning


In this collection of lessons we will learn the basics of 3d models in CINEMA 4D.

Tags: Digital, Tutors, Beginners, Guide, to, Modeling, in, CINEMA, 4D
Views: 0 author: creativelivenew 1-08-2011, 10:25 Comments (0) Read More

 


Modeling a Character in 3DS Max (2nd Edition) E-Books #17

Modeling a Character in 3DS Max (2nd Edition)
Modeling a Character in 3DS Max (2nd Edition)
Jones & Bartlett Publishers | January 10, 2005 | English | ISBN: 155622088X | 584 pages | PDF | 63.18 MB
Views: 0 author: simbo_poster 4-05-2010, 19:45 Comments (0) Read More

 


Maya Character Modeling - Gogg E-Books #18

Maya Character Modeling - Gogg
Maya Character Modeling - Gogg
English | H264 1280x720 29.97 fps | AAC 128 Kbps 44.1 KHz | 6.55 GB
Genre: eLearning

Tags: Maya, Character, Modeling, Gogg
Views: 0 author: BinhBasket 7-01-2011, 05:39 Comments (0) Read More

 


Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques E-Books #19

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Focal Press | 2008 | ISBN: 0240520343 | 408 pages | PDF | 50,2 MB

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Views: 0 author: lizzinger1234 13-06-2010, 13:55 Comments (0) Read More

 


Head Modeling for Games E-Books #20

Head Modeling for Games
Head Modeling for Games
eLearning | 3.63 GB
Views: 0 author: cangsing 7-05-2011, 07:22 Comments (0) Read More

 


Stylized Character Modeling for Production with Alessandro Baldasseroni E-Books #21

Stylized Character Modeling for Production with Alessandro Baldasseroni
Stylized Character Modeling for Production with Alessandro Baldasseroni
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 2.63 GB
Genre: eLearning
Views: 0 author: dlsoftsdotnet 10-09-2011, 23:57 Comments (0) Read More

 


Game Character Creation in Maya E-Books #22

Game Character Creation in Maya
Game Character Creation in Maya
English | QuickTime H.264 960 x 540 | 2 hr.58 min. | + Exercise files | 597 MB
Genre: eLearning
Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling texturing and animation using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3 including importing characters and making interactive animations with the Script Editor.
Views: 0 author: pakj 18-09-2011, 11:37 Comments (0) Read More

 


Digital Tutors - Creative Development - Artistic Character Modeling in 3ds Max -iNKiSO E-Books #23

Digital Tutors - Creative Development - Artistic Character Modeling in 3ds Max -iNKiSO
Digital Tutors - Creative Development - Artistic Character Modeling in 3ds Max -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 632.16 MB
Genre: eLearning

In this demonstration We Will be looking at Creating and Developing a sci-Fi character. We Will be looking at the Process in 3ds Max, working with Shapes and modifiers. We Will Also be looking at Materials, rigging Process, and for using Pflow Effects. Later, near the end of Our demonstration, We Will go over rendering passes, painting and compositing in Photoshop Effects.
Views: 0 author: ibrahimk6c 23-10-2011, 02:35 Comments (0) Read More

 


Digital Tutors - Creative Development - Advanced Character Modeling in ZBrush and Photoshop E-Books #24

Digital Tutors - Creative Development - Advanced Character Modeling in ZBrush and Photoshop

Digital Tutors - Creative Development - Advanced Character Modeling in ZBrush and Photoshop
English | VP6F 1280x720 | MP3 96 kbps | 2.31 GB
Genre: eLearning


A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop

The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product. It is intended as an overall introduction to many of the tools within ZBrush which make the creation and output of this kind of illustration possible. The Image you see above was sculpted, textured and rendered in a single 9 hour day using these techniques.
Views: 0 author: art_links 4-10-2011, 08:59 Comments (0) Read More

 


Lynda.com Modeling a Character in 3ds Max - JGTiSO E-Books #25

Lynda.com Modeling a Character in 3ds Max - JGTiSO
Lynda.com Modeling a Character in 3ds Max - JGTiSO
Genre: eLearning | 775 MB

Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.

Tags: lyndacom, modeling, character, 3ds, max, jgtiso
Views: 0 author: USDNo1 7-09-2011, 18:14 Comments (0) Read More