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Gpu shader 3.0 download is available on a new high speed direct download service with over 29,261,93 Files to choose from. Download anything with more then 2000+ Kb/s downloading speed. Signup process takes just 3 sec to go. Signup today and enjoy the speed! Gpu shader 3.0 download rapidshare hotfile Gpu shader 3.0 download full download free, Gpu shader 3.0 download torrent downloadSearch results: 0 articles (Search results - 25) :
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Rapid Free Download Catalog Gpu shader 3.0 download
| 3ds Max Tutorial - Creating a Car Paint Shader | E-Books #1 |
| Views: 0 author: xsharexx 26-08-2010, 14:16 Comments (0) Read More |
| Digital Tutors - Shader Recipes Diffraction Grating in Maya | Graphics #2 |
Tags: Digital Tutors - Shader Recipes Diffraction Grating in Maya |
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| Views: 0 author: freshmasters 14-07-2010, 16:14 Comments (0) Read More |
| 3ds Max Tutorial - Creating a Rock Shader | E-Books #3 |
In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tuning in mental ray, specularity properties, bump and displacement with stacked procedural to create cracks, rust, and bumpy structures over the surface. While also covering other procedural usage such as noise, smoke and cellular. |
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| Views: 0 author: izakisan 24-08-2010, 23:20 Comments (0) Read More |
| CG Academy HLSL Shader Creation 3 | Movies #4 |
![]() CG Academy HLSL Shader Creation 3 | 3.05 GB Language: English AVI | XviD 2681 Kbps | 1280 x 1024 15fps | AC3 352 Kbps Genre: eLearning |
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| Views: 0 author: kissyou 20-07-2011, 18:43 Comments (0) Read More |
| CG Academy HLSL Shader Creation 3 | E-Books #5 |
![]() CG Academy HLSL Shader Creation 3 | 3.05 GB Language: English AVI | XviD 2681 Kbps | 1280 x 1024 15fps | AC3 352 Kbps Genre: eLearning |
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| Views: 0 author: kissyou 20-07-2011, 18:45 Comments (0) Read More |
| Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition) | E-Books #6 |
![]() Edward Angel, Dave Shreiner, "Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)" Add ison We sley | 2011 | ISBN: 0132545233 | 768 pages | PDF | 12,5 MB This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. |
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| Views: 0 author: art_links 10-10-2011, 10:23 Comments (0) Read More |
| Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL 6 edition | E-Books #7 |
![]() Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL by Edward Angel, Dave Shreiner Addison Wesley; 6 edition | 2011 | ISBN: 0132545233 | 768 pages | PDF | 12 MB This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. |
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| Views: 0 author: Book-share 28-09-2011, 16:39 Comments (0) Read More |
| Touchable Midsummer Night Dream | Graphics #8 |
![]() Touchable Midsummer Night Dream 3D model | 139 MB Tags: Touchable, Midsummer, Night, Dream |
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| Views: 0 author: way_vs 20-10-2012, 14:09 Comments (0) Read More |
| Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya | E-Books #9 |
![]() Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya English | VP6F 782x646 | MP3 96 Kbps | 83 MB Genre: eLearning In this series of lessons, we will discuss different methods for simulating the effect of caustic patterns created by moving water. We will begin by exploring caustic photons in mental ray, and how they can realistically interact with a water surface to create refracted bands of light. From there, we will explore an alternative method for simulating caustics which is much more efficient, especially when working with large, open bodies of water. Tags: Digital Tutors, Shader Recipes, Rendering, Underwater, Caustics, Maya |
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| Views: 0 author: BinhBasket 12-06-2010, 02:18 Comments (0) Read More |
| HLSL Shader Creation 3: Surface Shading & Transmission | E-Books #10 |
![]() HLSL Shader Creation 3: Surface Shading & Transmission English | TSCC 1280x1024 25.00fps 3667Kbps | 22.050 kHz, Microsoft PCM, 1 ch, ~352.80 kbps avg | 3.05 GB Genre: Video Training In this third tutorial in our HLSL Shader Creation series, Ben Cloward will show you had to create the final elements you will need for a complete shading model. This includes high quality reflections, refractions and combining both to create water or glass like materials using the Fresnel term. Ben will also show you how to further enhance your normal maps using offset mapping, giving the appearance of depth. Also how to add detail to your normal maps. How to use vertex colour and alpha values in your shaders. How to animate the meshes vertices using only the shader. And the series wraps up with an animated transparency effect. |
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| Views: 0 author: art_links 4-10-2011, 22:06 Comments (0) Read More |
| HLSL Shader Creation 3: Surface Shading & Transmission | E-Books #11 |
![]() HLSL Shader Creation 3: Surface Shading & Transmission English | TSCC 1280x1024 25.00fps 3667Kbps | 22.050 kHz, Microsoft PCM, 1 ch, ~352.80 kbps avg | 3.05 GB Genre: Video Training In this third tutorial in our HLSL Shader Creation series, Ben Cloward will show you had to create the final elements you will need for a complete shading model. This includes high quality reflections, refractions and combining both to create water or glass like materials using the Fresnel term. Ben will also show you how to further enhance your normal maps using offset mapping, giving the appearance of depth. Also how to add detail to your normal maps. How to use vertex colour and alpha values in your shaders. How to animate the meshes vertices using only the shader. And the series wraps up with an animated transparency effect. |
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| Views: 0 author: dlsoftsdotnet 24-09-2011, 06:43 Comments (0) Read More |
| Digital-tutors: Shader Pipeline with XSI and XNA | E-Books #12 |
| Views: 0 author: ngaongan 18-06-2010, 10:31 Comments (0) Read More |
| Digital Tutors - Getting Started with Oceans in Maya | E-Books #13 |
![]() Digital Tutors - Getting Started with Oceans in Maya English | VP6F 782x646 | MP3 96 Kbps | 382 MB Genre: eLearning In this series of lessons we'll learn how to begin Maya's powerful Ocean features. Using Maya Oceans, we'll be able to achieve quality results within a matter of minutes. We'll begin this project by learning the basics of creating a Maya Ocean and what it is actually made of. We'll then learn about attributes we need to set early in the project. Then we'll learn how to control the noisiness of waves and their length. After that, we'll create line graphs to change each wave's height, turbulence and peak. We'll finish by adding foam and editing the color information of the shader. Tags: Digital Tutors, Getting Started, Oceans, Maya |
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| Views: 0 author: BinhBasket 12-06-2010, 09:39 Comments (0) Read More |
| SkinVue 9 [70MB] | Software #14 |
SkinVue 9 [70MB] ![]() SkinVue 9 | 70.41 MB |
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| Views: 0 author: ketuhanh 25-03-2011, 11:09 Comments (0) Read More |
| Digital Tutors - Shader Pipeline with XSI and XNA | E-Books #15 |
![]() Digital Tutors - Shader Pipeline with XSI and XNA 5 hrs. 22 min. | Video: AVC (.mov) 960x540 15fps 200Kbps | Audio: AAC 48KHz 96Kbps 1ch | 1.1 Gb Genre: eLearning Gain a complete overview of shader pipelines and learn a time-saving workflow to building and integrating real-time shaders using XSI and XNA. Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization. |
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| Views: 0 author: art_links 21-07-2011, 07:18 Comments (0) Read More |
| SkinVue 9 | Software » Graphics & Design #16 |
![]() SkinVue 9 | 70.41MB What’s new in SkinVue 9? - Support for new DAZ Characters (Kids4) - Enhanced SkinVue materials – greater realism and fidelity - Vue 9 Support including wxPython version 2.9 - wxPython is now included in Vue 9 |
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| Views: 0 author: thewanderer90 24-03-2011, 06:05 Comments (0) Read More |
| Video tutorial: Modeling a Natural Environment Part - 3 | E-Books #17 |
![]() Information about the lesson: Lesson Title: Modeling a Natural Environment Part - 3 Size: 156.88 Mb Duration: 45 min Format: FLV, 640x360 Tags: Video tutorial: Modeling a Natural Environment Part - 3 |
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| Views: 0 author: freshmasters 27-05-2010, 01:36 Comments (0) Read More |
| HLSL Shader Creation 3 | E-Books #18 |
![]() CG Academy HLSL Shader Creation 3 | 3.05 GB Language: English AVI | XviD 2681 Kbps | 1280 x 1024 15fps | AC3 352 Kbps Genre: eLearning |
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| Views: 0 author: pakj 27-07-2011, 10:16 Comments (0) Read More |
| Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya and mental ray | E-Books #19 |
![]() Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya and mental ray Run Time: 1h 51m | Release Date: November 1, 2012 | Author: Jon Tojek | 1.44 GB Required Software: Maya 2012, NUKE 6.3 Genre: Elearning This tutorial covers the full range of Maya s fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray. |
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| Views: 0 author: kathy16 9-11-2012, 05:48 Comments (0) Read More |
| Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya 2012 and mental ray | E-Books #20 |
![]() Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya 2012 and mental ray English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.77 GB Genre: eLearning This tutorial covers the full range of Maya's fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray. |
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| Views: 0 author: kathy16 18-12-2012, 17:43 Comments (0) Read More |
| Digital Tutors - Shader Pipeline with XSI and XNA | E-Books #21 |
![]() Digital Tutors - Shader Pipeline with XSI and XNA English | WMV2 640x480 | MP3 128 Kbps | 1.11 GB Genre: eLearning Gain a complete overview of shader pipelines and learn a time-saving workflow to building and integrating real-time shaders using XSI and XNA. Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization. Popular highlights include: Working with Real-time Shaders; Setting up Models and Skinned Models; Using XSI FX Shader Presets; Using SAS Bindings; Writing Vertex and Pixel Shaders; Constant and Texture Shading; Lambertian Diffuse Shading Model; Blinn-Phong Shading Model; Using Normal Maps; Render to Texture; Drawing with Sprite Batch; Using Pixel Shaders for Post Effects; Problem-solving Approaches; Shader Analysis; Working with Textures and Clusters; Publishing XNA Models from XSI; Consolidation Techniques; Creating Animation Clips; Fine-tuning looping animation; Gaussian Blur; Shadow Projection; Programming and Choosing Techniques; Edit/Delete Message; Tags: Digital Tutors, Shader, Pipeline, XSI, XNA |
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| Views: 0 author: BinhBasket 12-06-2010, 13:54 Comments (0) Read More |
| Files Info | Games #22 |
| Views: 0 author: ibrahimk6c 8-07-2010, 19:07 Comments (0) Read More |
| SIGERSHADERS BASIC series - iND | Software » Graphics & Design #23 |
![]() SIGERSHADERS BASIC series - iND | 34.61 MB BASIC series SIGERSHADERS VCarpaint2 v.1.0.0 SIGERSHADERS VCeramic2 v.1.0.0 SIGERSHADERS VMetal2 v.1.0.1 SIGERSHADERS VPlastic2 v.1.0.0 |
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| Views: 0 author: cangsing 5-09-2011, 19:37 Comments (0) Read More |
| Programming Mental Ray | E-Books #24 |
![]() Programming Mental Ray 825 | ISBN: 3211244840 | PDF | 103 Mb 'This book is the definitive reference manual for mental ray version 3.4. |
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| Views: 0 author: downloadine 28-04-2011, 10:33 Comments (0) Read More |
| NVIDIA Inspector 1.94.4 | Software #25 |
| Views: 0 author: zerocoolvn 22-01-2011, 01:37 Comments (0) Read More |






















![SkinVue 9 [70MB] SkinVue 9 [70MB]](http://preview.filesonic.com/img/493281.jpg)









