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Gpu shader 3.0 download




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Rapid Free Download Catalog Gpu shader 3.0 download

3ds Max Tutorial - Creating a Car Paint Shader E-Books #1


3ds Max Tutorial - Creating a Car Paint Shader
3ds Max Tutorial - Creating a Car Paint Shader
1280 x 960 | 23 min | MP4 | 122.7 MB
Views: 0 author: xsharexx 26-08-2010, 14:16 Comments (0) Read More

 


GraphicRiver Cell Shader Photoshop Action Graphics #2

GraphicRiver Cell Shader Photoshop Action

GraphicRiver Cell Shader Photoshop Action
Photoshop ATN | 3.1 Mb

Give your photos are creative overhaul with this Photoshop action. All you need to do is load up the action, open a photo and hit play.

Tags: psd, template, photoshop
Views: 0 author: Kazuowa 7-07-2014, 09:06 Comments (0) Read More

 


Digital Tutors - Shader Recipes Diffraction Grating in Maya Graphics #3

Digital Tutors - Shader Recipes Diffraction Grating in Maya

Digital Tutors - Shader Recipes - Diffraction Grating in Maya | 134 MB
English | FLV | 782x646 | 15 fps | VP6 391 kbps | MP3 96 kbps
Genre: eLearning

Tags: Digital Tutors - Shader Recipes Diffraction Grating in Maya
Views: 0 author: freshmasters 14-07-2010, 16:14 Comments (0) Read More

 


3ds Max Tutorial - Creating a Rock Shader E-Books #4

3ds Max Tutorial - Creating a Rock Shader

3ds Max Tutorial - Creating a Rock Shader
MP4 | 1280x960 | 38 min | 228 MB
Genre: Video Training


In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tuning in mental ray, specularity properties, bump and displacement with stacked procedural to create cracks, rust, and bumpy structures over the surface. While also covering other procedural usage such as noise, smoke and cellular.
Views: 0 author: izakisan 24-08-2010, 23:20 Comments (0) Read More

 


CG Academy HLSL Shader Creation 3 E-Books #5

CG Academy HLSL Shader Creation 3

CG Academy HLSL Shader Creation 3 | 3.05 GB
Language: English
AVI | XviD 2681 Kbps | 1280 x 1024 15fps | AC3 352 Kbps
Genre: eLearning
Views: 0 author: kissyou 20-07-2011, 18:45 Comments (0) Read More

 


CG Academy HLSL Shader Creation 3 Movies #6

CG Academy HLSL Shader Creation 3

CG Academy HLSL Shader Creation 3 | 3.05 GB
Language: English
AVI | XviD 2681 Kbps | 1280 x 1024 15fps | AC3 352 Kbps
Genre: eLearning
Views: 0 author: kissyou 20-07-2011, 18:43 Comments (0) Read More

 


Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition) E-Books #7

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)

Edward Angel, Dave Shreiner, "Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)"
Add ison We sley | 2011 | ISBN: 0132545233 | 768 pages | PDF | 12,5 MB


This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Views: 0 author: art_links 10-10-2011, 10:23 Comments (0) Read More

 


Vray 1.9 for C4D R15 with crack Software » Graphics & Design #8

Vray 1.9 for C4D R15 with crack
Vray 1.9 for C4D R15 with crack
c4d | Plugins | 112 MB


Vray 1.9 for C4D R15 with crack


Tags: Vray 1.9, for, C4D, R15, with
Views: 0 author: way_vs 19-07-2014, 05:14 Comments (0) Read More

 


Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL 6 edition E-Books #9

Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL 6 edition

Interactive Computer Graphics: A Top-Down Approach with Shader-based OpenGL by Edward Angel, Dave Shreiner
Addison Wesley; 6 edition | 2011 | ISBN: 0132545233 | 768 pages | PDF | 12 MB



This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Views: 0 author: Book-share 28-09-2011, 16:39 Comments (0) Read More

 


Touchable Midsummer Night Dream Graphics #10

Touchable Midsummer Night Dream
Touchable Midsummer Night Dream
3D model | 139 MB

Tags: Touchable, Midsummer, Night, Dream
Views: 0 author: way_vs 20-10-2012, 14:09 Comments (0) Read More

 


Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya E-Books #11

Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya
Digital Tutors - Shader Recipes - Rendering Underwater Caustics in Maya
English | VP6F 782x646 | MP3 96 Kbps | 83 MB
Genre: eLearning

In this series of lessons, we will discuss different methods for simulating the effect of caustic patterns created by moving water.

We will begin by exploring caustic photons in mental ray, and how they can realistically interact with a water surface to create refracted bands of light. From there, we will explore an alternative method for simulating caustics which is much more efficient, especially when working with large, open bodies of water.

Tags: Digital Tutors, Shader Recipes, Rendering, Underwater, Caustics, Maya
Views: 0 author: BinhBasket 12-06-2010, 02:18 Comments (0) Read More

 


HLSL Shader Creation 3: Surface Shading & Transmission E-Books #12

HLSL Shader Creation 3: Surface Shading & Transmission

HLSL Shader Creation 3: Surface Shading & Transmission
English | TSCC 1280x1024 25.00fps 3667Kbps | 22.050 kHz, Microsoft PCM, 1 ch, ~352.80 kbps avg | 3.05 GB
Genre: Video Training


In this third tutorial in our HLSL Shader Creation series, Ben Cloward will show you had to create the final elements you will need for a complete shading model. This includes high quality reflections, refractions and combining both to create water or glass like materials using the Fresnel term. Ben will also show you how to further enhance your normal maps using offset mapping, giving the appearance of depth. Also how to add detail to your normal maps. How to use vertex colour and alpha values in your shaders. How to animate the meshes vertices using only the shader. And the series wraps up with an animated transparency effect.
Views: 0 author: art_links 4-10-2011, 22:06 Comments (0) Read More

 


HLSL Shader Creation 3: Surface Shading & Transmission E-Books #13

HLSL Shader Creation 3: Surface Shading & Transmission

HLSL Shader Creation 3: Surface Shading & Transmission
English | TSCC 1280x1024 25.00fps 3667Kbps | 22.050 kHz, Microsoft PCM, 1 ch, ~352.80 kbps avg | 3.05 GB
Genre: Video Training


In this third tutorial in our HLSL Shader Creation series, Ben Cloward will show you had to create the final elements you will need for a complete shading model. This includes high quality reflections, refractions and combining both to create water or glass like materials using the Fresnel term. Ben will also show you how to further enhance your normal maps using offset mapping, giving the appearance of depth. Also how to add detail to your normal maps. How to use vertex colour and alpha values in your shaders. How to animate the meshes vertices using only the shader. And the series wraps up with an animated transparency effect.
Views: 0 author: dlsoftsdotnet 24-09-2011, 06:43 Comments (0) Read More

 


Digital-tutors: Shader Pipeline with XSI and XNA E-Books #14

Digital-tutors: Shader Pipeline with XSI and XNA


Digital-tutors: Shader Pipeline with XSI and XNA
Views: 0 author: ngaongan 18-06-2010, 10:31 Comments (0) Read More

 


Digital Tutors - Getting Started with Oceans in Maya E-Books #15

Digital Tutors - Getting Started with Oceans in Maya
Digital Tutors - Getting Started with Oceans in Maya
English | VP6F 782x646 | MP3 96 Kbps | 382 MB
Genre: eLearning

In this series of lessons we'll learn how to begin Maya's powerful Ocean features. Using Maya Oceans, we'll be able to achieve quality results within a matter of minutes.

We'll begin this project by learning the basics of creating a Maya Ocean and what it is actually made of. We'll then learn about attributes we need to set early in the project. Then we'll learn how to control the noisiness of waves and their length. After that, we'll create line graphs to change each wave's height, turbulence and peak. We'll finish by adding foam and editing the color information of the shader.

Tags: Digital Tutors, Getting Started, Oceans, Maya
Views: 0 author: BinhBasket 12-06-2010, 09:39 Comments (0) Read More

 


SkinVue 9 [70MB] Software #16

SkinVue 9 [70MB]


SkinVue 9 [70MB]

SkinVue 9 | 70.41 MB
Views: 0 author: ketuhanh 25-03-2011, 11:09 Comments (0) Read More

 


Digital Tutors - Shader Pipeline with XSI and XNA E-Books #17

Digital Tutors - Shader Pipeline with XSI and XNA

Digital Tutors - Shader Pipeline with XSI and XNA
5 hrs. 22 min. | Video: AVC (.mov) 960x540 15fps 200Kbps | Audio: AAC 48KHz 96Kbps 1ch | 1.1 Gb
Genre: eLearning


Gain a complete overview of shader pipelines and learn a time-saving workflow to building and integrating real-time shaders using XSI and XNA. Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization.
Views: 0 author: art_links 21-07-2011, 07:18 Comments (0) Read More

 


SkinVue 9 Software » Graphics & Design #18

SkinVue 9

SkinVue 9 | 70.41MB

What’s new in SkinVue 9?
- Support for new DAZ Characters (Kids4)
- Enhanced SkinVue materials – greater realism and fidelity
- Vue 9 Support including wxPython version 2.9
- wxPython is now included in Vue 9
Views: 0 author: thewanderer90 24-03-2011, 06:05 Comments (0) Read More

 


Video tutorial: Modeling a Natural Environment Part - 3 E-Books #19

Video tutorial: Modeling a Natural Environment  Part - 3

Information about the lesson:
Lesson Title: Modeling a Natural Environment Part - 3

Size: 156.88 Mb
Duration: 45 min
Format: FLV, 640x360


Tags: Video tutorial: Modeling a Natural Environment Part - 3
Views: 0 author: freshmasters 27-05-2010, 01:36 Comments (0) Read More

 


Unity Pro v4.5.0f6 Cracked-BRD Software #20

Unity Pro v4.5.0f6 Cracked-BRD
Unity Pro v4.5.0f6 Cracked-BRD | 1.09GB

Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and "quite accidentally" contains the most powerful engine this side of a million dollars.

Tags: Unity, Pro, 0f6, Cracked, BRD
Views: 0 author: hoangduydu 8-06-2014, 03:47 Comments (0) Read More

 


HLSL Shader Creation 3 E-Books #21

HLSL Shader Creation 3
CG Academy HLSL Shader Creation 3 | 3.05 GB
Language: English
AVI | XviD 2681 Kbps | 1280 x 1024 15fps | AC3 352 Kbps
Genre: eLearning
Views: 0 author: pakj 27-07-2011, 10:16 Comments (0) Read More

 


Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya and mental ray E-Books #22

Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya and mental ray

Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya and mental ray
Run Time: 1h 51m | Release Date: November 1, 2012 | Author: Jon Tojek | 1.44 GB
Required Software: Maya 2012, NUKE 6.3
Genre: Elearning

This tutorial covers the full range of Maya s fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray.
Views: 0 author: kathy16 9-11-2012, 05:48 Comments (0) Read More

 


Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya 2012 and mental ray E-Books #23

Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya 2012 and mental ray
Digital Tutors - Creative Development: Subsurface Scattering Shaders in Maya 2012 and mental ray
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 1.77 GB
Genre: eLearning

This tutorial covers the full range of Maya's fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray.
Views: 0 author: kathy16 18-12-2012, 17:43 Comments (0) Read More

 


Digital Tutors - Shader Pipeline with XSI and XNA E-Books #24

Digital Tutors - Shader Pipeline with XSI and XNA
Digital Tutors - Shader Pipeline with XSI and XNA
English | WMV2 640x480 | MP3 128 Kbps | 1.11 GB
Genre: eLearning

Gain a complete overview of shader pipelines and learn a time-saving workflow to building and integrating real-time shaders using XSI and XNA. Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization.

Popular highlights include:
Working with Real-time Shaders; Setting up Models and Skinned Models; Using XSI FX Shader Presets; Using SAS Bindings; Writing Vertex and Pixel Shaders; Constant and Texture Shading; Lambertian Diffuse Shading Model; Blinn-Phong Shading Model; Using Normal Maps; Render to Texture; Drawing with Sprite Batch; Using Pixel Shaders for Post Effects; Problem-solving Approaches; Shader Analysis; Working with Textures and Clusters; Publishing XNA Models from XSI; Consolidation Techniques; Creating Animation Clips; Fine-tuning looping animation; Gaussian Blur; Shadow Projection; Programming and Choosing Techniques; Edit/Delete Message;

Tags: Digital Tutors, Shader, Pipeline, XSI, XNA
Views: 0 author: BinhBasket 12-06-2010, 13:54 Comments (0) Read More

 


Files Info Games #25

Files Info
Files Info

Rar Size : 283 Mb
Size After Extract : 1.25 GB

System Requirements

MINIMUM

Pentium 4 1.4GHz Processor
256MB RAM
64MB DirectX compatible Video Card with Pixel Shader 1.1 Support
DirectX compatible Sound Card
DirectX 9
2.5GB Hard Disk Space
Keyboard
Mouse
Views: 0 author: ibrahimk6c 8-07-2010, 19:07 Comments (0) Read More